Notes: All files on Google Docs are shared with the Goole Group chang-liu-updates@googlegroups.com. Join this list to gain access.
Chang Liu, Qing Zhu, Kenneth Holroyd, Betsy Seng, "Status and Trends of Mobile-Health Applications for iOS Devices: a Developer’s Perspective," submitted to the Journal of Systems and Software. (Draft PDF)
Abstract: Modern smart mobile devices offer media-rich and context-aware features that are highly useful for electronic-health (e-health) applications. It is therefore not surprising that these devices have gained acceptance as target devices for e-health applications, turning them into m-health (mobile-health) apps. In particular, many e-health application developers have chosen Apple’s iOS mobile devices such as iPad, iPhone, or iPod Touch as the target device to provide richer user experience, as evidenced by the rapidly increasing number of m-health apps in Apple’s App Store. In this paper, top two hundred of such apps from the App Store were examined from a developer’s perspective to provide a focused overview of the status and trends of iOS m-health apps and an analysis of related technology, architecture, and user interface design issues. It was shown that mobile users disproportionally favored tracking tools. It was clear that m-health apps still had plenty of room to grow to take full advantages of unique mobile platform features and truly fulfill their potential. In particular, introduction of two- or three-dimensional visualization and context-awareness would further enhance m-health app’s usability and utility. This paper aims to serve as a reference point and guide for developers and practitioners when choosing iOS as a platform for m-health applications.
Yanhui Fang, Tiao J. Chang, Ying Zhong, En Ye, and Chang Liu, “Improving Public Awareness of Everyday Chemical Pollutants Utilizing a 3-D Immersive Game,” The 2010 World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2010), Toronto, Canada; June 29-July 2, 2010. (DOC)
Chang Liu, Kenneth A Holroyd, Qing Zhu, Kaiyu Shen, and Wenqi Zhou, "Design and Implementation of a Behavioral Migraine Management iPhone App for Adolescents with Migraine," Second IEEE Workshop on Interdisciplinary Research on E-health Services and Systems (IREHSS 2010), June 14, 2010, Montreal, QC, Canada. (Acceptance rate: 10 accepted out of 26 submitted.) (PDF in Google Docs)
En Ye, Lev A Neiman, Hiep Q Dinh and Chang Liu. "SecondWATCH: a Workspace Awareness Tool based on a 3-D Virtual World". In ICSE '09: Proceedings of the 31th International Conference on Software Engineering, New Ideas and Emerging Results, Vancouver, Canada, May 2009. (PDF, Poster, Poster on Dropbox, YouTube Video, Vimeo hi-res video draft, Vimeo hi-res version, Video on Dropbox (54MB))
Chang Liu, En Ye, and Debra J. Richardson. "Software Library Usage Pattern Extraction Using a Software Model Checker". International Journal of Computers and Applications, Vol. 31, No. 2, 2009. (PDF)
Scott Nykl, Chad Mourning, Mitchell Leitch, David Chelberg, Teresa Franklin, and Chang Liu, “The STEAMiE Educational Engine,” FIE (Frontiers in Education) 2008.
Joshua Schendel, Chang Liu, David Chelberg, and Teresa Franklin, “Virtual Gallery Walk, an Innovative Outlet for Sharing Student Research Work in K-12 Classrooms,” FIE (Frontiers in Education) 2008.
Chang Liu and Robert Houdek, "Teaching Computer Science Graduate Students Scholarly Literature Review Techniques," Frontiers In Education (FIE'2006), San Diego, California, October 28-31, 2006.
Chang Liu and Valerie Young, "Student Self-Reported Usage of Wireless Tablet PCs in Classrooms," Frontiers In Education (FIE'2006), San Diego, California, October 28-31, 2006.
Chang Liu, En Ye, and Debra J. Richardson, "LtRules: an Automated Software Library Usage Rule Extraction Tool," (research demonstration) the 2006 International Conference on Software Engineering (ICSE 2006), Shanghai, China, May 20-28, 2006. (PDF)